Research shows that about 5 out of every 30 high school students report being victims of cyberbullying within the past year. In addition, roughly 10 of those 30 students spend about three or more hours per day playing video games or using a computer for other purposes than school work. These numbers arise from the analysis of data gathered from the 2011 Youth Risk Behavior Survey, conducted by the Centers for Disease Control and Prevention, where 81{c754d8f4a6af077a182a96e5a5e47e38ce50ff83c235579d09299c097124e52d} of schools and 87{c754d8f4a6af077a182a96e5a5e47e38ce50ff83c235579d09299c097124e52d} of students from the 15,425 public and private high schools responded. The survey represents a national sample of high school students and takes place every two years “to monitor six types of health-risk behaviors that contribute to the leading causes of death, disability and social problems among U.S. youths”.”Electronic